Small City: Pinn Castle

Pinn Castle

Pinn Castle
Example Sylvin architecture.
StateSylvan
ProvenceNiuohiewan Kingdom
Sub ProvenceIronsnow Dutchy
RegionKríhkshvag Heathland
Founded1092
Community LeaderLord Glêli Fryer
Area10 km2 (4 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4324 m (14186 ft)
Average Yearly Precipitation145 cm/y (57 in/y)
Population2389
Population Density238 people per km2 (597 people per mi2)
Town AuraElven High Magic
Naming
Native namePinn Castle
Pronunciation/pɪn/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Pinn Castle (/pɪn/ [Translation Unavailable]) is a subtropical Small City located in Ironsnow Dutchy, Niuohiewan Kingdom, within the Sylvan.

The name Pinn Castle is derived from the Sylvin language, as Pinn Castle was founded by Khelel Holdsworth, who was culturaly Sylvin.

Climate

Pinn Castle has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Pinn Castle receives an average of 145 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Pinn Castle covers an area of nearly 10 km2 (4 mi2), and an average elevation of 4324 m (14186 ft) above sea level.

Overview

Pinn Castle was founded durring the late 12th century in winter of the year 1092, by Khelel Holdsworth. The establishment of the new community went well, with no major obsticles durring construction.

Pinn Castle was built using the conventions of Sylvin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Pinn Castle is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Pinn Castle is buildings are arranged arround a single restrictive flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Pinn Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Pinn Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Pinn Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Pinn Castle's parks.

Pinn Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Pinn Castle.

Pinn Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Pinn Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Pinn Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Pinn Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Pinn Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Pinn Castle's public wards, blessings, and other arcane systems.

Pinn Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Pinn Castle's grid is powered by a god's will and kindness.

Pinn Castle's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Pinn Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Pinn Castle's natural decorations nor waterways.

Pinn Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Pinn Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Pinn Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Pinn Castle's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Pinn Castle there are unidentifiable people in the fog, but it seems to be okay.

The Mud Elemental, Medium near Pinn Castle are known to be quite timid.

Pinn Castle's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Wild Magic energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 7
  • Farm Laborer: 11
  • Hunters: 8
  • Milk Maids: 5
  • Ranchers: 3
  • Ranch Hands: 6
  • Shepherds: 6
    • Farmland: 9699 m2
    • Cattle and Similar Creatures: 597
    • Poultry: 7167
    • Swine: 477
    • Sheep: 23
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 238

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 5
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 5
  • Candlemakers: 8
  • Carpenters: 7
  • Clothmakers: 6
  • Coach and Harness Makers: 2
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 5
  • Farrier: 14
  • Furriers: 1
  • Glassworkers: 7
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 5
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 13
  • Tanners: 2
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 7
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 3
  • Butchers: 6
  • Chandlers: 6
  • Chicken Butchers: 6
  • Entrepreneurs: 2
  • Fine Clothiers: 5
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 10
  • Spice Merchants: 3
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 14
  • Barbers: 10
  • Coachmen: 3
  • Cooks: 11
  • Doctors: 5
  • Gamekeepers: 3
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 7
  • Housekeepers: 7
  • Housemaids: 13
  • House Stewards: 6
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 9
  • Nursery Maids: 4
  • Pastrycooks: 8
  • Restaurateur: 8
  • Tavern Keepers: 9

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 5
  • Long Haul Couriers: 5
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 6
  • Millers: 5
  • Miners: 5
  • Oilmen and Polishers: 3
  • Postmen: 5
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 7
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 6

Skilled Laborers

  • Accountants: 3
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 6
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Professors: 1
  • Scientists: 1
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 5
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 5
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 18
  • Monks, Monastic: 7
  • Monks, Civic: 7
  • Historian, Oral: 5
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 5
  • Priests: 10
  • Rangers: 3
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 4
  • Slayers: 1
  • Storytellers: 8
  • Military Officers: 7

Cottage Industries

  • Brewers: 7
  • Comfort Services: 8
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 8
  • Needleworkers: 8
  • Potters: 3
  • Preserve Makers: 7
  • Quilters: 3
  • Seamsters: 13
  • Spinners: 7
  • Tinker: 2
  • Weaver: 5

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 6
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 8
  • Writers: 9

Produce Industries

  • Butter Churners: 7
  • Canners: 7
  • Cheesmakers: 7
  • Ice Merchants: 1
  • Millers: 4
  • Picklers: 3
  • Smokers: 3
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 5

815 of Pinn Castle's population work within a Foundational Occupation.

1527 of Pinn Castle's population do not work in a formal occupation, but do contribute to the local economy. 47 (2%) are noncontributers.

Points of Interest

Pinn Castle is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Pinn Castle's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Pinn Castle for years. Pinn Castle's militia's elite squad is named after .

History